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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Nicoli Voldkif
Caelli-Merced
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Posted - 2006.10.01 05:17:00 -
[1]
I love this.. and I see how this can work for both POS and Out posts.
1. POS modules can only be placed X pieces away from the Tower/Outpost say 4-5. This limits the size while still allowing them to be fairly large.
2. POS towers either have 2/3/4 attachement points on them all on one plane. number of attachment points are based on the size of tower.
3 Outposts. can use the same POS modules but instead Have a large amount of attachments say 6-7 so they are used for large bases. and they can be on several different planes.
By the way great Pics Evel!! This is what POS/Outpost should be like
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Nicoli Voldkif
Caelli-Merced
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Posted - 2006.10.10 22:25:00 -
[2]
After looking at assembling a POSoverthe past few days I want this more than ever.
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Nicoli Voldkif
Caelli-Merced
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Posted - 2006.10.16 23:54:00 -
[3]
no idea but I really hope this would take place over the odd ball structures floating in space design that is there now
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2008.01.02 00:27:00 -
[4]
Edited by: Nicoli Voldkif on 02/01/2008 00:27:26 There is no reason this should be on Page 4...
That said what if instead of Anchoring the tower then running modules out to it you just have to input a one run BPC bought from the market and appropriate minerals and the tower builds the module you need. Have all towers start out as small and allow you to upgrade it as you go along instead of replacing the tower completely. Make the tower have certain requirements to upgrade it, and ideally towards the end be able to upgrade the tower to a full outpost.
Its really tiring as a small corp/alliance to not be able to gradually get to the larger stuff in the game.
As for the older tower designs just remove the items from being seeded on the market and let the older ones die out over time as they get blown up.
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2008.01.02 10:44:00 -
[5]
I'm not sure that removing the forcefield is a good thing unless you upgrade the POS to the point where its dockable. Though I have found it a little bit odd that when the shield is up you don't measure distance to shoot to the actual shield itself. That and the guns should be connected via pathways to the Tower and sit right on the edge of the shield. Which external stuff needs to have a limited placement location with 4 points (front,back,left,right) which guns may be fitted and will eventually form a ring if you fill it up (admit it it look awesome). Also the batteries should look like actual batteries with multiple guns to represent the High damage modifier(still count as a single shot so no extra lag.) Then EWAR/hardener modules could be placed on the top or bottom of the POS shield.
It would be nice if the ammo was stored in the tower and make the tower the one stop place in general for everything you need to do at the POS.
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2009.06.26 04:38:00 -
[6]
Now I was thinking about being able to see what players ships we're docked. How nice would it be to have an actual docking ring with a number of slots available for ships to dock. What ever ships are docked are shown on the ring.
End thing is that POSes are just plain horrible. |

Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2009.11.03 23:26:00 -
[7]
POS tower Version 2 Design Summary
To redesign poses to be have a better visual aesthetic as well as to provide improved functionality. Functionality improvements should focus on easier setup and access to tower services.
Suggested Features:
Connected POS modules û Modules are connected to each outer through either connective blocks or directly to ôhardpointsö on existing POS modules. Central Access/Docking û Ability to either access all of POS services from central tower or to allow players to dock with tower for same access. Docking has been suggested from simply centering the camera on the tower to a internal bay like a outpost or station. Simpler Setup- Replace current free floating arrow system with a easier system of selecting which hardpoint you wish to attach the new module to. Modules currently anchored outside of shield could be anchored to the tower appearing out of the top or bottom of the bubble, or also suggested attached to a Ring around the equator of the POS shield. Ability to upgrade POS tower- Ability to upgrade the size of a tower without anchoring the entire tower. This could be accomplished through Blueprints and NPC materials with the tower having a single manufacturing line to allow this. Also suggested to allow POS modules to be built this way.
Implementation problems and potential fixes: What to do with current POSes? û Stop seeding and let them naturally stop being used over time.
Okay I got it started feel free to add to it.
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2009.11.03 23:36:00 -
[8]
Originally by: Syberbolt8 If anyone is willing to write the summery (my writing skills are poor) I am currently making a full list of every idea in this thread. It will list them in the order they were posted, no dates or post numbers. Later if a lot of people want, Ill organize the list into subcategories.
copy of the original post
List of idea's (still working on it)
Sure, I'll do it. I'm fairly decent about writing up design docs. Send Escara Voldkif a mail when you got it I'll type it up.
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